Davis Ray Sickmon, Jr

The original Panic! puzzle games go retail, I Hate Holidays now, TorqueIDE, Trajectory Zone

All three of the original Panic! puzzle games are being collected up in a single package (Midnight Ryder’s Panic! Pack Volume 1), and are moving into a retail space. You’ll soon be able to cruise down to CompUSA and pick up a copy. (BTW: Something of interest is that one of the games has reworked …

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Looking for Indie Games, What I Do In My “Free Time”, annnnnnndddddd…. bigBetaBOOM! Returns!!! All in this week’s installment of Davis’s .Plan Files From He…ck.

First off, I’ve got an opportunity here for any Indie Game Developers interested. I’ve got some friends who started a Gaming Center – you know, LAN Games, some console stuff, things like that. Really nice looking place inside and out (doesn’t look like some of the others that I’ve seen in strip malls or older …

Looking for Indie Games, What I Do In My “Free Time”, annnnnnndddddd…. bigBetaBOOM! Returns!!! All in this week’s installment of Davis’s .Plan Files From He…ck. Read More »

A .plan that isn’t the size of a small novel! Game development comes to a screeching halt for a week…

So when I was forced into my full-time Indie status a month and a week ago, one of my biggest concerns was where I was going to get work from. I knew I could get work, just where I was gonna get it was the question. For the short term, this hasn’t been a problem. …

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Anti-code pack rant, TorqueIDE, still hackin’ on Trajectory Zone, and the continuing adventures of a full-time indie. All in this issue of Davis’s newest novel, The .Plan! ;-)

“You can get anything you want, at Alice’s Restarant…” No Thanksgiving is complete without a playing of Arlo Guthrie’s very political (and very funny) Alice’s Restaraunt. If history repeats it’s self, I’ll be singing it off and on for the next week or so – that song just gets stuck in my head. So any …

Anti-code pack rant, TorqueIDE, still hackin’ on Trajectory Zone, and the continuing adventures of a full-time indie. All in this issue of Davis’s newest novel, The .Plan! 😉 Read More »

TorqueIDE Wishlist, since someone asked.

Foreward: Eric Forhan asked in this Dev Snapshot if I had a wishlist for TorqueIDE, the new script editor I wrote and that people have started kicking in help on. Here it is…. —————— Wishlist? That’s asking for trouble. I’ll make the assumption that you are just asking about stuff for TorqueIDE, right? 😉 Let’s …

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Trajectory Zone Beta 3 soon, the wonderful things about having a gamer wife, Week Two of Full Time Indie Survival, my game obsession returns…

Sometimes I forget just how wonderful the woman I married really is. I’m not talking about the love and support, I’m talking about conversations like this… I tell my wife about a new game I want (Karaoke Revolution / Frequency / Amplitude – I like games that make you interact differently than the normal keyboard …

Trajectory Zone Beta 3 soon, the wonderful things about having a gamer wife, Week Two of Full Time Indie Survival, my game obsession returns… Read More »

I’m now a full time Indie Game Developer. Trajectory Zone Beta 2 released

Well, we’ll start with the really good news – Trajectory Zone Beta 2 got released to the beta team. Not bad – the bug list isn’t that bad, and most gameplay suggestions that I like are fairly easy to impelement. I’ll be posting some pics soon – right after I get the Mac build done. …

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“Got Beta?” ;-) Trajectory Zone continues on, Nov 1. Beta 2 release, Nov 15 Beta 3 release / LAN Party (bigBetaBOOM!), and why the hell can’t things stay stable?

Trajecory Zone development continues… it’s looking better and better all the time! I ditched the shot-cam idea, and went with something different – and it ends up something a bit better. I was a bit nervous about the shotcam because it meant that on screen you’ve now got twice the polys being displayed. Plus, there …

“Got Beta?” 😉 Trajectory Zone continues on, Nov 1. Beta 2 release, Nov 15 Beta 3 release / LAN Party (bigBetaBOOM!), and why the hell can’t things stay stable? Read More »

Wow…. post IGC…

Wow… IGC ’03 is over. Damn. Another year until the next one. Of course, that’s probably a good thing – processing all the stuff I picked up at IGC ’03 will take a while, and my body is gonna be a while recovering from all the beer, bad eating habits and beer 😉 Met a …

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Trajectory Zone continues it’s march to IGC showoff…

TZ is pretty cool – the levels look AWSOME. Almost all of the options I’ve wanted are in there – the anti-Lobby, mutator system, etc. I don’t have randomized terrain enabled intentionally 1) because I’d like to hear feedback mostly on the pre-gened levels 2) the mutator system is designed to allow complete flexibility, and …

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Enter The Trajectory Zone – the hype machine begins rolling! IGC ’03 nears, and TZ nears Beta

Wow. What a mind blowing two weeks. I don’t think I’ve ever spent this long doing marketing for all of the rest of my games combined. It’s involved extensive email, ICQ, and phone discussions with a number of people. I wrote a press release (for the second time in my life – the first time …

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The mad rush to get TZ done continues… The Jumpman forums open up

Well, I released the next Single Player test version of TrajectoryZone last week. They played it a while, and came back with a relatively short list of bugs, and a couple of feature enhancements. Not bad – I was expecting a lot more problems.  I’ll be releasing one more test version before I move to …

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Slow progress, more discussions with other companies, heading for the goal line, MidnightRyder.Com re-deployed

Trajectory Zone is still plodding along. I took a vacation two weeks back, and things too a while to recover. Amazing how much work you make for yourself with just a week of vacation! I’m FINALLY getting back on track again, and my punch list for the next version is dwindling again. I’ll probably have …

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Somedays it’s the little things that stump ya, the next side project, etc

I’m still prepping for the next Trajectory Zone test release for the team. I keep making little tweaks to the gameplay here and there – it’s definitely development by trial and error. I can’t decide if that’s good or bad… I mean, should a game developer be able to look at a design decision and …

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Garage Games Ate My .Plan, Minor TZ progress, Flip Panic! Released, and Indie discussions

Garage Games Ate My .Plan file. I have no idea why. It wasn’t a BAD plan or anything, and no longer than normal. I submitted like it usually does… and it never showed up. Weird. I waited overnight, and it never showed. So, I’ll try again! (Or maybe this is just a hint from GG …

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Trajectory Zone single player test 1 feedback, tasklist for the next test, and getting ready for first showing outside the team (and my Birthday)

Well, I released the first test version of Trajectory Zone (single player only) to the team. Feedback was surprisingly positive, and my task list that resulted from it is *MUCH* smaller than I had expected it to be! There’s 33 items on the current task list, and some of them aren’t mine (Eric Forhan, for …

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More TZ progress… Remembering IGC… Indies live in a small world…

Trajectory Zone continues to make the race to the finish line… Probably tonight or tomarrow night, I’ll send SP Test 1 to the team to start ripping to shreds. I had to make some last minute changes to the Single Player test version before sending it out – it appears that as the aliens get …

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Anti-Feature creep? That’s a new one. Plus various other bits, in this year’s update of my .plan file… ;-)

Well, I just plowed through the forums (mainly focusing on the Torque SDK areas.) I didn’t realize how long it had been since the last time I LOOKED at the forums in general until I noticed that I had 6500+ messages marked as unread. Ug. I had glanced at the resources and code snippets about …

Anti-Feature creep? That’s a new one. Plus various other bits, in this year’s update of my .plan file… 😉 Read More »

You’ve got to give…

Oooh–I can see that you’ve got fire in your eyesAnd pain inside your heartSo many things have come and torn your world apartOh baby, baby, baby, don’t give up, don’t give updon’t give up If you want love If you want love, you’ve got to give a little If you want loveIf you want faith, …

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Life is a lemon (and I want my money back!)

What about your friends? They’re defective – all the parts are out of stockWhat a joke. I don’t have many people I’ll bother to call friends anymore. That number got reduced again. I can now easily count my friends on one hand without strainin’ my brain. What about your family? It’s defective – all the …

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Survior…

When this is all over, I’m going to make a T-Shirt about my experiences. It’s going to have a custom made Survivor: Creek Electric, Inc. logo on it, and “I got voted out of the company, and all I got was this %$@#ing T-Shirt.”, and present it to Lance (and probably end up with one …

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Back to Hell III: Again?!

Well, shit. Looks like I have a very short job to do in Tama, IA again. Seems there was a miscommunication between the specs and what the final accepted job was. Unluckly, it was my mistake. Fuck. If there’s one thing I can’t stand, it’s making a friggin’ mistake like this. I did a lot …

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Choices, Choices…

So, death comes to us all eventually – companies are not excluded from that. Creek Electric, Inc. in now in the Death Spiral race now. The goal is to do anything possible to break that – releasing people from duties doesn’t actually prevent the Death Spiral, it’s what enables it to continue. You reduce expendatures …

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Back to Hell…

Haven’t updated in a while… sheesh, need to get back in the habit of writing my mini-novel journal entries 😉 When I left Tama, IA, the job wasn’t done yet – they didn’t have everything in place for me to complete the job. This is on top of all the other things that went wrong …

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Tama, IA

“Who are all these people?”“We’ve been re-enforced, sir.” –(Loosely from Starship Troopers) So, I get on site finally, after two minor mis-adventures in navigation (one mine, one caused by a mis-conception when someone gave me directions – they assumed I knew the ‘efficent’ route to the job. Oh well.), and things have changed. I am …

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It’s Professional, Part II

“I’m not a violent man, but I may have to kill someone.”— Patrick Stewart, Masterminds OK, it’s been a while since I’ve updated my journal. Sheesh – I need ta’ get back ta’ doing this. The quote above is very relevant. Ya see, someone tried to fuck me out of some of my money. I …

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Trajectory Zone progresses, day job changes yet again, & a game community under development (but not a web-based freebie community)

OK, so, I’m only supposed to be workin’ four days a week, right? Well… that’s not workin’ out too well for the Day Job. I worked all of last week, will work all of this week, worked one 24 hour shift last Monday (got in the office at 8 AM, left on Tuesday at 8 …

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A NEW Indie Developer motivation for me, projects, minor rant, and more stuff I’m sure.

At first, the begining of this post will sound like a personal problem, not anything related to Indie development. That would be incorrect – it has everything to do with Indie development, and a new motivation I’ve found for doing it. Over a decade ago (actually, 10 years, 1 month, and 18 days. But who’s …

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I’m pissed – and this time, it’s Professional ;-)

Freedom is just another word for nothin’ left to loose…(Janice Joplin, of course) Well, the upside is I’m not laid off. Only one person in our section was laid off. The downside is an economic hit – we will only be working 4 days a week from here on out. Ouch. That’s $500+ a month …

I’m pissed – and this time, it’s Professional 😉 Read More »

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They call me Cuban PeteI’m the King of the Rumba beatWhen I play the marracasI go chick-chicky-boomchick-chicky-boom(Cuban Pete, by Desi Arnaz originaly I believe) Cuban Pete is the enemy at the moment. That statement alone should explain the depths of insanity that I’ve fallen to. I’ll get into that after a bit… 😉 Just got …

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