Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the astra domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/midnightryderorg/public_html/wp-includes/functions.php on line 6121 Cant stop... can't stop the rock... ya can't stop the rock... can't stop the rock... - Midnight Ryder's Book Of Many Things

Cant stop… can’t stop the rock… ya can’t stop the rock… can’t stop the rock…

Ya know, for a song with almost ziltch for meaningful lyrics, I love Apollo 440’s Can’t Stop The Rock. Funny part is, after listening to part of thier stuff to see what else they have, I really can’t say I like much else they have done. *SIGH* I was hopin’ to find another group with really great work energy for when I’m coding.

I’m back in the swing of things again. Trajectory is progressing quickly again – in fact, I stopped and wrote a couple of pages of documentation for the Torque engine. That’s one thing that really sucks about licensing the Torque engine – the documenation is SPARSE for the scripting engine, which is where I spend most of my time. Thier example project teaches you some stuff, but, you REALLY have to dig to figure out how it works. Heck, I finally had to break down and post on the GG site to find one piece of (as far as I can tell) undocumented obscure stuff.

But the community is dedicated to the Torque engine – and one of the things going on is the TGE Script Documenation project. So as I find out new stuff, I’m writing it up and contributing it to the documenation project – should make things smoother for others who license the engine, and smoother for myself when I start my next Torque based project (whenever and whatever that happens to be!)

As for Trajectory it’s self – all multi-player code is working perfectly now. I’m now working on the UI, and re-integrating my older weapons code back into the main branch (MOST of them work fine – only MIRVs and multiple-warhead type stuff is missing.) As it stands, I have 18 weapons in the game, and intend to add a couple more before finishing up. I think I want to have 30 to 40 total weapons before calling it good. There’s a couple that I’d LOVE to do, but, the lag out Internet based play for people on modems :-/ That would be bad.

The player interface is a bit up in the air at the moment. I’m still designing it – it’s very inconvenient right now, and I personally don’t like having to fight an interface. I’ll just have to keep hacking at it.

Oh, and I’m a bit peeved. Heabo’s machine runs the game more smoothly than mine does. Damnit – that’s just not fair!

darkswan 

2002-05-07 09:36 am UTC (from 161.114.56.101) (link)  Select

*points* Ha HA

(Reply to this)

Yeah! 

phoenixryder 

2002-05-07 12:54 pm UTC (from 65.29.227.195) (link)  Select

Yeah what he said!

HA HA!!

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Re: Yeah! 

midnightryder 

2002-05-07 01:05 pm UTC (from 208.34.45.132, via 208.34.44.5) (link)  Select

Kiss my butt, woman!

Time for more money. Why? So I can get a new computer. Gotta wait and see if the ads pump up sales any.

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